Iron Tide

VFX

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Iron Tide

Photoreal creature and underwater colony VFX for a Disney+ limited series — hand-built reef geometry and FX simulation.

Client

Disney+

Year

2024

Duration

4 months

Role

VFX Supervision · FX Sims · Compositing

Deliverables

12 photoreal creature shots · Reef geometry build

Recognition

VES Award nomination — Outstanding Created Environment

/ 01 — The brief

A reef nobody had ever seen.

Atlas Pictures came to us with a single page of script and a question: could a stop-motion short, made over six months, set the visual tone for an entire upcoming streaming series? The piece had to feel like a film — not a stylised teaser, not a calling card. A film.

We agreed on three constraints up front. The story had to land emotionally. The character had to feel hand-made — not motion-graphics-clean. And every shot had to be one we could put in front of a feature audience without flinching.

02 / Process

From specimen scan to final shot.

Photoreal underwater work pulls from photogrammetry, sim work, and traditional lookdev — selected stills from each phase.

/ 01 · Coral photogrammetry

/ 02 · Creature design

/ 03 · FX simulation

/ 04 · Lookdev pass

/ 05 · Final composite

The reef stops you mid-scroll. That's craft, not VFX.

Daniel Park
Showrunner · Disney+
03 / Results

By the numbers.

12
Hero VFX shots delivered
6wk
Sprint timeline end-to-end
240k
Render hours on creature sims
1
VES Award nomination
/ Next project →

Open Road

VFX
05 / Get in touch

Let’s makesomethingcinematic.

A story, a product, a world — we’d love to hear about it. One reply away.

Replying within 24 hours · Los Angeles · London