
VFX
Back to WorkHollow Tide
Photoreal ocean and creature simulation for a BBC limited series finale — 12 effects-heavy shots, 6-week sprint.
An ocean that performs like a character.
Atlas Pictures came to us with a single page of script and a question: could a stop-motion short, made over six months, set the visual tone for an entire upcoming streaming series? The piece had to feel like a film — not a stylised teaser, not a calling card. A film.
We agreed on three constraints up front. The story had to land emotionally. The character had to feel hand-made — not motion-graphics-clean. And every shot had to be one we could put in front of a feature audience without flinching.
Ocean, creature, comp.
Photoreal ocean and creature work — selected stills from the sim, the creature design, and the final comp.
/ 01 · Ocean simulation
/ 02 · Creature design
/ 03 · Surface integration
/ 04 · Atmosphere FX
/ 05 · Final composite
The ocean is the third lead. Treat it that way.
Suren PatelShowrunner · BBC
By the numbers.
Neon Vesper
Let’s makesomethingcinematic.
A story, a product, a world — we’d love to hear about it. One reply away.