Hollow Tide

VFX

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Hollow Tide

Photoreal ocean and creature simulation for a BBC limited series finale — 12 effects-heavy shots, 6-week sprint.

Client

BBC

Year

2024

Duration

6 weeks

Role

VFX Direction · Ocean Sims · Creature FX

Deliverables

Series finale — 12 effects-heavy shots

Recognition

RTS Television Craft — Best VFX (Drama)

/ 01 — The brief

An ocean that performs like a character.

Atlas Pictures came to us with a single page of script and a question: could a stop-motion short, made over six months, set the visual tone for an entire upcoming streaming series? The piece had to feel like a film — not a stylised teaser, not a calling card. A film.

We agreed on three constraints up front. The story had to land emotionally. The character had to feel hand-made — not motion-graphics-clean. And every shot had to be one we could put in front of a feature audience without flinching.

02 / Process

Ocean, creature, comp.

Photoreal ocean and creature work — selected stills from the sim, the creature design, and the final comp.

/ 01 · Ocean simulation

/ 02 · Creature design

/ 03 · Surface integration

/ 04 · Atmosphere FX

/ 05 · Final composite

The ocean is the third lead. Treat it that way.

Suren Patel
Showrunner · BBC
03 / Results

By the numbers.

12
Hero shots in the finale
6wk
Sprint timeline end-to-end
180k
Render hours on ocean simulation
1
RTS Television Craft Award
/ Next project →

Neon Vesper

Color
05 / Get in touch

Let’s makesomethingcinematic.

A story, a product, a world — we’d love to hear about it. One reply away.

Replying within 24 hours · Los Angeles · London